A decade of experience in 3D modeling and a background in industrial design. I've found in hard-surface modeling a hobby and profession that perfectly combines both my love for videogames and real world engineering/design.
I'm driven by the constant pursuit of growth. I actively engage with the 3D community, in an effort to keep up with new techniques, tools and workflows.
My industrial design training gives me an edge in understanding form, function, and detail — I like to get into the head of the original engineers and designers behind a real project, to understand what makes the final product tick, and why each of its parts was made that way.
My knowledge of modern manufacturing and human design principles always guides my decisions when it comes to conception, planning, execution of my 3D work, and I wouldn't have it any other way.