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Brian Collin
Brian Collin
3D Hardsurface Artist - Looking for work
São Paulo, Brazil

Summary

A decade of experience in 3D modeling and a background in industrial design. I've found in hard-surface modeling a hobby and profession that perfectly combines both my love for videogames and real world engineering/design.

I'm driven by the constant pursuit of growth. I actively engage with the 3D community, in an effort to keep up with new techniques, tools and workflows.

My industrial design training gives me an edge in understanding form, function, and detail — I like to get into the head of the original engineers and designers behind a real project, to understand what makes the final product tick, and why each of its parts was made that way.

My knowledge of modern manufacturing and human design principles always guides my decisions when it comes to conception, planning, execution of my 3D work, and I wouldn't have it any other way.

Skills

High-poly ModelingLow-poly ModelingTexture BakingTexturingPBR TexturingTechnical DrawingPhysically Based RenderingProp Modeling

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity
SolidWorks
SolidWorks
Krita
Krita